![]() ![]() However, in 1991, the project was abandoned after being declared commercially nonviable by Nintendo of America. Under the direction of Phil Sandhop, the localization team went into extensive detail to modify the game to be both child-friendly and understandable to an American audience in the same vein that it would be a Japanese one. It also motivated Nintendo of America to localize the game for American audiences on the Famicom's overseas counterpart, the Nintendo Entertainment System. The game's popularity in Japan spawned two more sequels on the Super Famicom and Game Boy Advance. Among the latter, the game featured a modern setting instead of a medieval or futuristic one and featured areas seamlessly put together in full rather than utilizing a traditional overworld. Created by Japanese celebrity Shigesato Itoi, the game became a large hit due to a combination of Itoi's own fame and the game's unconventional aesthetic elements. On July 27th, 1989, the Japanese video game company Nintendo released an RPG titled Mother for their Family Computer System, a.k.a.
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